Candy wrappers
- 라임 샹큼
- Aug 30, 2024
- 2 min read
I learned how to make candy wrappers. Although I had thought I had grown used to most of the translation(movementwise) function keys, I found that I had yet to know everything.
I was introduced to some new functions of Blender:
For one, I had to flip faces, because apparently the fabric goes through the object.
Also, using the playback feature, I learned how to shrink rings at the same time.
One simply needs to click the auto key feature(a small dot next to the play buttons), match it to 4 and increase of decrease the rings to make them look like they are shrinking when you adjust the time.
I used the physics property for the first time, this time using cloth and collision.
Cloth was applied to the cylinder acting as the wrapper and the two rings and candy itelf were applied with collision.
After adjusting some properties, I 'baked' it which I found an interesting process. Afterwards, when I pressed the executing button, the wrapper shrunk in on itself, twisting into a candy wrapper all by itself.
I used the sculpting feature for the first time. I always found the specific feature interesting and wanted to use it but it turned out more difficult than I first expected. I had to adjust the radius of the round brush and tweak the density of each stroke. I found that the wrapper looked less edgier and smoother once I applied the smooth brush.
Finally I used the UV editing function. Using this, I could adjust the photo I imported into the object as the color. I was able to enlarge the spots on the candy and make it pop more, adding uniqueness to it.
(final product below)

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